Posts Tagged 'custom'

No more commissioned work / custom music

Dear (potential) customers,

I’m not offering commissioned/custom work any more. If you need royalty-free music for your projects please have a look at my audiojungle portfolio where you may find some suitable music or sound fx.

I’m going to continue composing/producing songs for audiojungle and creating graphic items like photoshop templates for my graphicriver portfolio. In addition to that I will concentrate on creating After Effects templates and motion graphics elements for videohive.

Thanks for your understanding.

Marco

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Music in your video games: What to put into consideration

So you are a (mobile) video game developer?

Great video games require some serious preparation when it comes to the selection of music. Comparable to music used in movies the power and influence of perfectly matching music in games must never be underestimated! Where to put music in your game? What kind/style of music? Which formats? Length? Looping or not? Filesizes? Compressed audio or not? Where to get music? Write and produce music on your own? Hire some composer? Get royalty-free ...

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I’m back for custom / commission work!

As of January 2012 I’m back again to do custom/commission musical compositions and music production for your projects (video games, films, any other projects).

I’m more selective about what style of music I provide, though. I´m actually specialized in epic cinematic orchestral / hybrid electronic kind of music. So if your project does NOT fit into one the following categories I’m probably not the right man for your music. I’m doing: Sci-Fi, Action, Drama, Suspense, Adventure, Dark, Romantic, Sentimental.

Do you need ...

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First Cocos2D podcast with my music now available!

I´m pleased to hear that the first podcast using one of my music tracks as intro music is now available.
It was done by Mohammad Azam (azamsharp) and Steffen Itterheim (gaminghorror). It´s a short custom hardrock track created just for this purpose. I already talked about it here.

They interviewed Nathaniel Weiss, the author of the amazing iPhone Game Kit – a very recommendable source for learning developing iPhone/iPad games. Some ...

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